Kigs Framework  Doc version 0.8
Open source multi purpose Rapid Application Development framework
angle_includes.h
1 #pragma once
2 
3 #define GL_GLEXT_PROTOTYPES
4 #ifndef NOMINMAX
5 #define NOMINMAX
6 #endif
7 #ifndef WIN32_LEAN_AND_MEAN
8 #define WIN32_LEAN_AND_MEAN
9 #endif
10 
11 
12 
13 // OpenGL ES includes
14 #include <GLES2/gl2.h>
15 #include <GLES2/gl2ext.h>
16 
17 // EGL includes
18 #include <EGL/egl.h>
19 #include <EGL/eglext.h>
20 #include <EGL/eglplatform.h>
21 
22 // ANGLE include for Windows Store
23 #include <angle_windowsstore.h>
24 
25 #ifdef NEAR
26 #undef NEAR
27 #undef FAR
28 #endif